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Grade 3 · Lesson 9 of 10 · Maker StageActivity

Improving Design Ideas

Apply systematic improvement strategies — and understand the mindset that turns good designs into great ones.

Learn — read and understand
CONTINUOUS
Improvement is not fixing failure — it is relentless progress
Design improvement is a continuous pursuit of "better" even when the current version already works. The world's best designers are never satisfied with "good enough." They always ask: What is still the weakest point? What would make this 10% better? What would happen if we removed this part entirely?
SCAMPERSubstitute · CombineAdapt · Modify · PutEliminate · Reverse
Five improvement strategies used by professional designers
(1) Subtraction: remove unnecessary parts. (2) Substitution: replace a material or component with a better one. (3) Addition: add a feature that solves a remaining problem. (4) Rearrangement: change how parts are assembled. (5) Reversal: flip an assumption — what if the user interacts from the other side?
VERSION LOGV1 → what changedV2 → why + result
SCAMPER: a creativity tool for improvement
SCAMPER stands for: Substitute, Combine, Adapt, Modify/Magnify, Put to other use, Eliminate, Reverse/Rearrange. For each letter, ask: what if I [verb] this part or aspect of the design? SCAMPER is used by professional product designers and inventors worldwide.
Avoid 'change for change's sake'
Not every change is an improvement. Changes must be driven by evaluation data or user feedback — not by boredom or random preference. Every design change must answer: 'What specific problem does this change solve, and how will I measure whether it worked?'
Explore — real improvement examples with before/after
V1V2
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cardboardfoam core
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+ DIVIDERS
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Put the design improvement cycle in the correct order

Drag or tap a label, then drop/tap on a zone

Evaluate current version
Identify weakest criterion
Apply SCAMPER strategy
Build improved version
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Step 1
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Step 2
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Step 3
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Step 4
Quiz — design improvement, 5 questions
1What does SCAMPER stand for?
2The 'Subtraction' improvement strategy means…
3Why must design improvements be driven by evaluation data rather than random preference?
4What must a version log record for each design change?
5The 'Reversal' SCAMPER prompt asks…

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