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Grade 3 · Lesson 3 of 10 · Maker StageActivity

Identifying Problems Around Us

Train yourself to see problems as design opportunities — and write problem statements that lead to powerful solutions.

Learn — read and understand
FINDTHE PROBLEM
Problem-finding: the most underrated design skill
Most people focus on solutions. Great designers focus on problems. Finding the RIGHT problem to solve is more valuable than finding any solution. A brilliant solution to the wrong problem is useless. Problem-finding requires observation, empathy, and patience.
WHY?×5
The 'Five Whys' technique
When you find a problem, ask "Why?" five times in a row. Each "why" takes you deeper toward the real root cause. Example: "The classroom is messy." Why? → "Supplies have no storage." Why? → "Shelves are too high for students." NOW you have the real problem to solve.
Three types of problems designers solve
Functional problems: something does not work well (a door handle that is hard to open). Safety problems: something is dangerous (sharp corners on a desk). Usability problems: something is hard to use (a water fountain too tall for children). Each type requires a different design approach.
HMW question:"How might we help[user] [action]?"
Writing a powerful problem statement
A problem statement has three parts: WHO has the problem, WHAT the problem is, and WHY it matters. The HMW format turns problem statements into design prompts: "How might we help Grade 3 students organize their desks so they spend less time searching for supplies?"
Explore — real problems with real problem statements
SAFETY
Tap to reveal
FUNCTIONpencil rolls
Tap to reveal
USABILITYtoo tall
Tap to reveal
+OPPORTUNITY
Tap to reveal
Activity — classify each problem by type

Drag or tap a label, then drop/tap on a zone

Safety
Functional
Usability
Opportunity gap
DANGER
Sharp edge cuts fingers
Chair wobbles constantly
TOO HIGH
Shelf too high for kids
?
No product exists yet
Quiz — 5 challenging questions
1What does the 'Five Whys' technique help you find?
2A water fountain is too tall for Grade 3 students to reach. This is a… problem.
3What is the correct structure of a problem statement?
4Why is jumping to a solution too fast a design mistake?
5An HMW question turns a problem into a…

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