SilidLMS
Grade 2 · Lesson 6 of 10 · Maker StageActivity

Improving Designs

Learn how to evaluate an existing design and make it better through structured feedback.

Learn — read and understand
RUBRICDoes it work? ✓
Evaluation: judging a design fairly
To improve a design, you first evaluate it — assess what works well and what does not. Good designers use a structured rubric: Does it solve the problem? Is it safe? Is it easy to use? Does it look appropriate? Evaluation is not about being negative — it is about being constructive.
V1V2
Comparing version 1 to version 2
Improvement means version 2 is better than version 1 in at least one measurable way. "Better" must be specific: stronger, lighter, cheaper, easier to use, safer. Vague improvements like "nicer" do not count — designers must explain exactly HOW and WHY it is better.
Failure is useful data
When a design fails a test, that is not bad news — it is valuable information. The failure tells you exactly what to fix. The most successful products in history went through many failed prototypes first. Designers who fear failure rarely create great products.
The improvement cycle
Build → Test → Identify weakness → Redesign → Rebuild → Test again. Each cycle should produce a measurably better version. Designers document every version so they can track progress and understand what changes made the difference.
Explore — tap to see evaluation in action
RUBRIC1 2 3 4 ★
Tap to reveal
V1V2
Tap to reveal
Tap to reveal
JOURNAL V1→V2
Tap to reveal
Activity — match each design problem to the right improvement strategy

Drag or tap a label, then drop/tap on a zone

Make it thicker
Round the edges
Add a grip surface
Lighten the material
BREAKS
Part breaks easily
SHARP
Sharp corners hurt
SLIPS
Object slips
HEAVY
Too heavy to use
Quiz — challenge yourself!
1Which is a MEASURABLE improvement?
2Why is prototype failure described as 'useful data'?
3What is a design rubric?
4Why should designers document every version of their design?

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