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Grade 2 · Lesson 5 of 10 · Maker StageActivity

Simple Design Thinking

Apply the 5-step design thinking process to solve a real problem — like a real designer.

Learn — read and understand
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Step 1 — Empathize: understand the user
Design thinking starts with people, not ideas. Before designing anything, you observe and talk to the people who will use your product. What are their problems? What frustrates them? What do they need that they don't have? This is called empathy research.
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Step 2 — Define: name the problem clearly
After observing users, you write a clear problem statement. Not "students need something better" but "Grade 2 students need a way to carry 4 books comfortably without straps hurting their shoulders." Specific problem statements lead to better solutions.
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Steps 3–5 — Ideate, Prototype, Test
Ideate: generate MANY ideas — even silly ones. Prototype: build a quick, rough model of your best idea. Test: show it to real users and get feedback. Then go back and improve. Great designs go through this loop many times.
Design thinking is not linear
Real designers do not follow steps 1→5 in a straight line. They jump back and forth: test, discover a new problem, redefine, ideate again. This circular, flexible process is what makes design thinking so powerful for solving complex problems.
Explore — tap to learn each design thinking step
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4
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Put the design thinking steps in the correct order

Drag or tap a label, then drop/tap on a zone

Empathize
Define
Ideate
Prototype
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Step 1
2
Step 2
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Step 3
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Step 4
Quiz — challenge yourself!
1Why does design thinking START with empathy (not ideas)?
2A good problem statement is…
3In the Ideate step, you should generate…
4Design thinking is described as 'non-linear' because…

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