Use the full 5-stage Design Thinking process (Empathise, Define, Ideate, Prototype, Test) to design a solution for a real classroom need.
Learn — read and understand
The 5-stage Design Thinking process
Design Thinking (Stanford d.school, 2004) is a structured problem-solving process: (1) Empathise — observe and interview the user to understand their real needs without assumptions. (2) Define — synthesise observations into a clear problem statement (Point of View: 'User X needs Y because Z'). (3) Ideate — generate 5+ ideas before committing to any one. (4) Prototype — build the simplest version that tests your core assumption. (5) Test — put the prototype in front of the real user and collect feedback.
Writing a Point of View (POV) statement
A Point of View statement converts observations into a design challenge. Format: '[User] needs [specific need] because [surprising insight from research].' Example: 'Grade 6 students who use both a ruler and a pencil case need a way to keep the ruler accessible without it taking up desk space, because rulers fall off desks when placed on top of the pencil case.' POV must be specific, human, and insight-driven — not a solution description.
Ideation: generating more than one idea
Most students stop at their first idea. Professional designers generate a minimum of 5 ideas before evaluating. Ideation rules: (1) No evaluation during generation — all ideas are valid. (2) Quantity over quality. (3) Build on each other's ideas. (4) Use 'How Might We' questions to trigger ideas: 'How might we keep a ruler accessible without taking desk space?' Then apply a decision matrix (criteria × ideas) to select the best idea to prototype.
Decision matrix: selecting the best idea objectively
A decision matrix scores each idea against the same criteria. Format: rows = ideas, columns = criteria (feasibility, cost, impact, time to make), each cell scored 1–5. The highest total score is the recommended prototype. The matrix also documents WHY an idea was selected — which is as important as the selection itself. Never select an idea without documented justification.
Explore — design thinking applied to a real school problem
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Empathise: the right questions
Observe for 5 minutes before interviewing. Ask 'Why?' five times. 'Why does the ruler fall? Because it has nothing to hold it. Why? Because...' — keep asking until you find the root cause.
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Define: POV statement
One sentence: user + need + insight. The insight must come from your observations, not your assumptions. 'Because...' is the hardest part to get right.
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Ideate: 5 ideas minimum
Set a timer for 10 minutes and sketch 5+ ideas. Silly ideas welcome — they often lead to better ideas. Never judge during ideation.
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Prototype: fastest test version
Don't build the final version first. Build the version that tests your core assumption as quickly as possible — even cardboard works. Save the 3D print for Version 2.
Activity — match each Design Thinking action to the correct stage
Drag or tap a label, then drop/tap on a zone
Empathise
Define
Ideate
Test
Observe user for 5 min without interrupting
Write the POV statement
Generate 5 ideas in 10 minutes
Give prototype to user, watch silently
Quiz — Design Thinking, 5 questions
1The 5 stages of Design Thinking in order are:
2A Point of View statement MUST include:
3Why must you generate at least 5 ideas before committing to one?
4The purpose of a decision matrix is to:
5Why should you prototype using cardboard BEFORE 3D printing?